Air Current:

This spell has two purposes as follows:

1:
Create a wind that doubles the travel distance for a ship per Travel Turn.
Effect: 1 ship.

2:
Stuns foes for 1-D4 turns. While stunned, foes will have the following penalties:
Defense: -7
Defensive rolls: -7
Offense: -7

Effect: All creatures that are attacking one ally or target.
Reagent Gem: 1 Amethyst
Value: 20 Gold